Synopsis
Miniature Nightmares is an experimental action horror game in which a monster and human player do battle on an interactive doll house.
The monster player stalks the outside of the house, smashing the walls with a blunt tail piece, and peering into the cabin by sticking their eye on windows.
The human player moves their human figure to repair walls, and blocks the monster's sight using a barricade piece.
The goal of this project was to create an unique toys-to-life piece taking inspiration from line of sight mechanics in traditional tabletop games.
MY WORK
I designed and programmed the game in C# unity, and was responsible for building the interactive dollhouse controller and electronic systems.
The Unity game uses serial communication to convey the game state to an Arduino, which then uses I2C to communicate with a set of 52 separate LEDs responsible for showing health and monster sightlines.
The Unity game uses serial communication to convey the game state to an Arduino, which then uses I2C to communicate with a set of 52 separate LEDs responsible for showing health and monster sightlines.
see both sides of the gameplay!
Development Process